<p>I work as a software engineer at <a href="https://imotions.com/" rel="nofollow noreferrer">iMotions</a>, continuing on work I did as a postdoc at the <a href="http://www.dtu.dk/english" rel="nofollow noreferrer">Technical University of Denmark (DTU)</a>. This blend of research and development is the type of work which motivates and excites me the most. Currently, I am working on <a href="https://carp.cachet.dk/core/" rel="nofollow noreferrer">a distributed platform which enables researchers to conduct biometric research</a> 'in the wild' (outside of the lab environment).</p>
<p>As part of my previous research, I developed a fully functional system (called <a href="http://whatheco.de/laevo/" rel="nofollow noreferrer">Laevo</a>), exploring an alternative to the prevalent, antiquated, desktop computing paradigm. This work (and related publications) contributes to a line of research called 'activity-centric computing'.</p>
<p>I have over 10 years of professional software development experience. Prior to academia, I worked for several years as a professional full-stack software developer at a game development company in Belgium: <a href="http://www.aimproductions.be/" rel="nofollow noreferrer">AIM Productions</a>. I immediately started working here after a successful internship concluding my bachelor degree in 2007. My job entailed working on interactive hometrainer software and other multimedia applications. This spiked my interest in user interface development. I liked the work and colleagues at the company too much to give up entirely for further studies, so I decided to combine the two. In 2009 I started studying for my master in Game and Media Technology at the <a href="https://www.uu.nl/en" rel="nofollow noreferrer">University of Utrecht</a> in the Netherlands, from which I graduated in 2012.</p>

Steven Jeuris